Are we really building a better world with technology?


Technology can be clever. It can be cool. It can be creative. But to truly make a difference, we must use technology for good.

Now in its seventh year, 2019’s WXG will explore smart cities, sustainability, accessibility, AI in healthcare, technology in sport, and much more.

  • Picture of Chris Todhunter

    Chris Todhunter

    Founder & Technical Director, Studio Republic

    Chris is founder and technical director of Studio Republic and has worked in web development for longer than he cares to admit. His baby, Studio Republic, is well into its teens now. Like most teenagers, Studio Republic has been exploring its identity and where it fits in the world. The Studio has become focused on sustainability and social justice: making great work for the good people of the world.

    A reluctant public speaker, Chris is occasionally farmed out by the Studio to give industry talks on first steps to sustainability. His raw honesty and candid approach to failure help to make sustainability a possibility.

  • Picture of Alice More O'Ferrall

    Alice More O'Ferrall

    Global Digital Engagement Manager, WWF International

    As Global Digital Manager for WWF International, Alice is responsible for ensuring that WWF supporters share, love and engage with digital comms to inspire them to take real world action for our planet. Working on all things digital including social, chat bots, strategic digital partnerships, UX and more, Alice also speaks at conferences on how WWF approaches social and digital engagement.

    Alice will be joined by Josh Guyan, Wildlife Photographer and Cinematographer. Josh works with conservation organisations around the world, explores the incredible ways that species are interlinked, and champions the importance of protecting and restoring our biodiversity.

  • Picture of Miranda McCarthy

    Miranda McCarthy

    Founder, Wavelength VR

    Wavelength VR founder Miranda McCarthy has been a lifelong patient. Suffering from Rheumatoid Arthritis, she has undergone multiple joint replacement surgeries and lived with chronic pain her entire life. At the age of ten, Miranda developed her own technique for distracting her brain from pain using visualisation and a simple breathing exercise. 30 years later she’s finally able to transfer this knowledge by merging it with technology.

    Miranda now has the opportunity to work with one of the world’s leading authorities in VR to create BEYOND, a VR experience for pain management aimed at children suffering from chronic pain.

  • Picture of Professor Steve Haake

    Professor Steve Haake

    Sports Engineer, Sheffield Hallam University

    Steve Haake established sports engineering as a worldwide discipline and went on to lead the largest academic research centre of its kind in the world. Steve worked with UK Sport from 2000 and led a team as a UK Sport Innovation Partner between 2008 and 2012, helping create performance-improving technologies for Olympic teams.

    He presented two Canadian documentaries that looked at the effect of technology on sport and has appeared on BBC, Channel 4, and radio programmes across the world as well as writing for New Scientist, Times Higher Education and Physics World. He is author of Advantage Play: Technologies that changed Sporting History.

  • Picture of Dr Tamer Shahin

    Dr Tamer Shahin

    Founder and CEO, Mimitec

    Tamer is the CEO of Mimitec – a UK digital mental health company that has recently received Innovate UK government funding for innovation. He's been independently named as one of the top 18 global influencers shaping digital health and has appeared on many media platforms including Forbes and Sky News.

    Tamer's passion is entrepreneurship and innovation. He's fascinated by what drives the human mind and is on a mission to make the world a better place using meaningful technologies that make a significant impact on peoples' lives. Tamer founded Mimitec after a series of mood-disorder episodes had a profound effect on a dear friend.

  • Picture of Kirsty Kelley

    Kirsty Kelley

    Smart Cities Innovation Manager, Guide Dogs for the Blind

    Kirsty is a senior strategist, practitioner and collaboration specialist. With over 16 years experience, she is passionate about creating relationships between organisations that deliver social impact.

    In 2018 she led a team between Guide Dogs, Microsoft, LNER and Pointr to deliver a first of a kind tech solution to provide people with sight loss a way to navigate urban environments using 3D spatial audio wayfinding technology. Her work has been shortlisted twice for the Institute for Collaborative Working innovation awards and she leads the generation of their third sector special interest group.

  • Picture of Chris Dowling

    Chris Dowling

    Senior Front-End Engineer, Unmade

    Unmade is a global fashion software company offering a digital solution that powers fashion driven by demand. They enable fashion brands to become more sustainable by only making what is actually sold, resulting in minimal waste.

    Chris is a Senior Front-end Engineer who has been working on Unmade's customisation tools for three years. Most recently this has involved expanding their offering from knitwear to printed garments. These are created by tools and applications built on top of fascinating SVG technology.

  • Picture of Seb Lee-Delisle

    Seb Lee-Delisle

    Digital Artist, Creative Coder and Speaker

    Seb is a digital artist who specialises in mesmerising large-scale interactive light installations. His work is a celebration of technology and draws on his previous experience as a game programmer.

    A regular speaker on the international circuit, Seb demystifies programming and explores its artistic possibilities. His presentations and workshops enable artists to overcome their fear of code and encourage programmers of all backgrounds to be more creative and imaginative. Seb’s work has won or been nominated for over 20 awards, including the Lumen Interactive Prize in 2016.

  • Picture of Daniel Harvey

    Daniel Harvey

    Head of Product Design & Brand, The Dots Global

    Daniel designs products that solve problems for people, creates opportunities for brands, and drives results for businesses. He’s won 100+ awards including Cannes Lions and the BIMA 100. Previous to The Dots, Daniel has worked for Zone, SapientNitro, and, across the pond in New York, R/GA.

    Paraphrasing William Gibson, “The dystopia is already here – and it’s globally distributed”. Big Tech platforms with shady business models are beset by bad actors inside and out for nefarious ends. Daniel explores deepfakes, fake news, and surveillance capitalism and how they fuel civil unrest, domestic terrorism, and genocide. Sounds dark. And it is. But we can claw back hope if we take action now.

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